DO DOD DOODDOODODODO DAYTONAAAA!!!! Boy do we have a great show for you this week! We take a look at music composed for Sega arcade games throughout the years. We’re talking all things Virtua and Golden Axey!
Rob and Pernell choose great video game music RNG style this week, but not really. This week it’s all about picking those tracks that just haven’t fit in other topics. These are the tracks they’ve been sitting on, waiting for them to hatch into the perfect podcast. This is that podcast! Also there’s a huge tangent about Back To The Future 2 for some reason, so look out for that 🙂
Hi-Score Theme – Jurassic Park – Super Nintendo- Jonathan Dunn
Pool – Clubhouse Games – Nintendo DS – unknown
City of Forest – Final Fantasy Mystic Quest – Super Nintendo- Ryuji Sasai, Yasuhiro Kawakami
The Search – Elebits – Nintendo Wii – Naoyuki Sato AKA Nekomata Master, Michiru Yamane
After the War – Final Zone – Genesis – Masaaki Uno
Battle 3 – Super Bomberman 2 – Super Nintendo- Yasuhiko Fukuda
Ever Green – Terranigma – Super Nintendo – Tomoyoshi Miyazaki, Reiko Takebayashi
Animus Resurrected – Grand Kingdom – Playstation 4 – Mitsuhiro Kaneda, Basiscape
Streets! Inns! Shopping! Towns have it all! Music for these more peaceful areas of games are often relaxing and pleasant, but it will still reflect the themes and tone of the story. There’s also talk of Muppet Babies and Suikoden on the water.
Special thanks to Remi for this week’s topic! Thanks!
Hometown in Autumn – Robotrek – SNES – Ayako Yoda
City of Fire – Final Fantasy Mystic Quest – SNES – Yasuhiro Kawakami
A Curious Tale – Secret of Mana – SNES – Hiroki Kikuta
Evening Star (Holy City of Wendel) – Seiken Densetsu 3 – Super Famicom – Hiroki Kikuta
Rising Tide – Suikoden – Playstation – Miki Higashino
The City of Isaac – Fire Emblem 4 / Fire Emblem Seisen No Keifu – Super Famicom – Yuka Tsujiyoko